3 Hydran frigates


 

Ship: H-HN

General
Bpv:48
Shuttles: 1
Turn Class: 1
Shields: 16-12-12-10-10-10

Power
Total output: 15
Speed charge all: 12
Speed charge heavies: 27
Speed charge overloads: 12

Weapons
By Arc and Type
1 Ph2 FLL 1*1+0
1 Ph2 FRR 1*1+0
1 Ph2 FA 1*1+0
1 PhG ALL 1*1+0
1 Fus FA 2*1+1
1 Fus FA 2*1+1

Notes:
Well, for 48 bpv this little frigate is about the same bpv as some other races police ships. Does this mean that this ship sucks? Well, its a fusion ship without fighters, that means that it sucks. Personally, I cant figure out how to fly it, the GEN+ is about the same bpv, and it has 2 fighters. Why not take the GEN+? Honestly, if anyone has a thought about this post it, I just dont know why you would want this ship.

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Ship: H-CU

General
Bpv: 61
Turn Class: 1
Movement cost: .33
Marines min/max:6/12
Transporters: 1
Shields: 16-12-12-10-10-10

Power
Total output: 16
Speed charge all: 15
Speed charge heavies: 30
Speed charge overloads: 25.66

Weapons
By Arc and Type
Type/quantity Arc Power usage
(charge*turns+hold)
1 Ph2 FLL 1*1+0
1 Ph2 FRR 1*1+0
1 Ph2 FAL 1*1+0
1 Ph2 FAR 1*1+0
1 PhG ALL 1*1+0
1 Hb FA 3*2+3

Notes: Ah, the starting frigate unless the settings have been touched. Shields are paper thin, but, this ship has hull center hull and center warp. A hellbore gives it good fire power for a frigate at 61 bpv, where it will typically face unrefitted klingons and lyrans (poor rear shield.). This is the one ship where I sometimes overload the hellbore. Why? This ship can be underarmed unless you know EXACTLY what you are doing. Always go for the downed shield, you cant punch one with 4 Ph2's. The gatling is a different story in its all arc, use it like a heavy weapon.

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Ship: H-CRU

General
Bpv: 76
Shuttles: 1
Turn Class: 1
Movement cost: 0.33
Marines min/max: 8/16
Transporters: 1
Shields: 20-16-16-12-12-12

Power
Total output: 21
Speed charge all: 18
Speed charge heavies: 31+2.7
Speed charge overloads: 15 (31 hellbores only)

Weapons
By Arc and Type
Type/quantity Arc Power usage
(charge*turns+hold)
2 Ph2 FRR 1*1+0
2 Ph2 FLL 1*1+0
1 PhG ALL 1*1+0
1 Fus FA 2*1+1
1 Fus FA 2*1+1
1 Hb FA 3*2+3

Notes: This ship and the APA are the super ships of the hydran kingdom. 21 power at 76 bpv is insane, and you can overload that hellbore and keep up 31. What do i suggest? 31 and dont look back. You can kill prerefitted D7's in under a minute with this baby. Just remember that the Gatling is a heavy weapon, not to be confused with drone defense. Drones can eat your ion trail, they arent gonna get anywhere near you. Use oblique angles and boom and zoom tactics to pick apart your enemy. Keep your fusions armed while traveling, if you see an oppratunity to go in, go ahead and give your enemy a 81 point alpha strike. The CRU and APA give you good reason to stick with the small ships.

Hobbesmaster XC
Hydran Squadren commander, xenocorp

 

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