Thanks, Corwin.
Here are the General Campaign Rules:
General Campaign Rules
and the Command and Control Rules:
Command and Control Rules
The general campaign rules are very much similar to the SS2 rule set so there is not too much new to learn for veterans of the last serious dyna. The is an addendum to the disengagement rule that allows the usage of mulitple ship fleets but I'm sure that the general trend on the dyna will definitely be towards one player/one ship in order to maximize the usage of this rule:
***Begin Disengagement Rule Section***
The following rules of disengagement apply
if, and only if, in the mission the winning side's largest player fleet has a less than or equal number of ships per Human player as the losing side's smallest player fleet.
Note: a player fleet would be inclusive of a player flying only one ship.
If you are forced off the map by an enemy team, you cannot take missions in that hex for 10 game turns, or 1 hour, 40 minutes.
If your ship is destroyed by an enemy team, you cannot take missions in that hex for 5 game turns, or 50 minutes.
***End Disengagement Rule Section***
What this all means is that in any PvP mission take a look at the largest fleet being flown by one player on the winning side and compare it to the smallest fleet flown by one player on the losing side. Only if the mission's winner has less than or equal number of ships for between the two compared players can they enforce the disengagement rule.
Eg.#1 Side A: 1 human w/ 2 ships.
Side B: 1 human w/ 1 ship.
Only if Side B wins is the disengagement rule enforced.
Eg. #2 Side A: 1 human w/ 2 ships, 1 human w/ 1 ship.
Side B: 1 human w/ 1 ship, 1 human w/ 1 ship.
Only if Side B wins is the disengagement rule enforced.
Eg. #3 Side A: 1 human w/ 1 ship, 1 human w/ 1 ship
Side B: 1 human w/ 1 ship, 1 human w /1 ship, 1 human w/ 1 ship
Either side can enforce disengagement rule with a win.
Eg. #4 Side A: 1 human w/ 1 ship
Side B: 1 human w/ 1 ship, 1 human w /1 ship
Either side can enforce disengagement rule with a win.
Eg. #5 Side A: 1 human w/ 2 ships, 1 human w/ 2 ships
Side B: 1 human w/ 2 ship
Either side can enforce disengagement rule with a win.
Eg. #6 Side A: 1 human w/ 2 ships, 1 human w/ 1 ship
Side B: 1 human w/ 1 ship
Only Side B can enforce disengagement rule with a win.
Eg. #7 Side A: 1 human w/ 1 ship
Side B: 1 human w/ 1 ship
Either side can enforce disengagement rule with a win.
So, now players can fly multiple ship fleets to go base and planet busting while still using the disengagement rule when the sides are basically even.
The Command and Control Rules are pretty basic. You need a CA to even add on one secondary AI to your fleet. You need at least a BCH to add on 2 secondary AIs to your fleet. The secondary ships can never be bigger than CLs.
There is also a fighter and PF CnC where fighters and PFs are split into two groups:
Fighter Types
The following fighters are classified as Heavy or Assault types:
F-Vulture, F-Raven, H-Hornet, H-Wasp, I-Caveat, I-Tort., K-Lancer, K-Blockader,Z-Basenji, Z-Mastiff.
The following fighters are classified as Interceptor or Patrol types:
F-Hawk, F-Jay, H-KillerBee, H-YellowJacket, I-Writ., I-Restitution, K-Fencer, K-Swift, Z-Saluki, Z-Vizsla.
Pseudo-Fighter (PF) Types
The following PFs are classified as Leader or Escort Types:
G-PFd, G-PFd+, G-PFLd, G-PFe, G-PFe+, G-PFL, L-PFE, L-PFL, L-PFp, L-PFp+, R-CENL, R-CENd, R-CENd+, R-STH-L, R-STH-E, R-STH-D.
The following PFs are classified as Interceptor or Scout Types:
G-INT, G-PF, G-PF+, G-PFS, L-INT, L-PF, L-PF+, L-PFS, R-INT, R-CEN, R-CEN+, R-CENS, R-STH-A, R-STH-B, R-STH-S.
When flying a fighter or PF carrying ship you can never have more than 50% of your fighters/PFs belonging to just one group. Basically, a 50/50 split between Heavy and Light attrition units.