grouping, teams, fleets and ingame chain of command

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grouping, teams, fleets and ingame chain of command

Postby stoneyface » Wed Jan 20, 2010 6:18 pm

frey and i have been discussing basic fleeting/teaming rules as pertain to st:o.

having flown with locutus/storvick/pesty and a few others already in st:o i feel that what we came up with will not only work well but seems to be what players are already gravitating to.

here is how it works as we imagine it.

players with team up in up to 6 player "squads". preference to slots is given to XC members, then XC affiliates, XC friends, then lastly random noobtards who want to fly with us ( :wink: just kidding on the noobtard thing).

highest ranking officer will be in command of the group and will call out targets for the squad to target. this is why use of teamspeak is essential and will be hopefully used by everyone flying with XC in st:o. team leader is also charged with the responsibility of forming the team ingame. this means that any groups you belong to will be dropped upon formation of the new team and the ranking officer with invite everyone to the new team. this give the ranking officer the ability to choose loot options discussed below.

people in the squad are always freely available to make suggestions to the ranking officer of the squad but he ranking officer has the final say on targets.

we have found that the same principle from sfb/sfc apply to st:o as well. you must take out the small stuff first, then move up the chain to the bigger stuff. we can get the fighters and destroyer escorts to chase us away from the cruisers/battleships/dreadnaughts so we can fight them later.

looting is still under discussion, but i imagine we will go with a similar method already in use in age of conan. if your character can use the item, then roll need, if you cannot use the item at all, then pass, greed will be used if you can give it to an alt or another member of the fleet. (remember we have a fleet bank so we may have the leader, or whoever has the most room take all extra items for banking later). under no circumstances are you to roll need if you cannot use the item. so far i have only seen items that bind on equip and not bind on pickup, but this is still beta and we may see them later. please remember that for bind on equip items, once you bind it (use it on your ship/ground character) you cannot trade it.

this is all i can think of at the moment. please feel free to discuss and post below.

FRA stoneyface
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Re: grouping, teams, fleets and ingame chain of command

Postby Locutus_XC » Fri Jan 22, 2010 12:35 am

Can I make a suggestion for the loot. I have played with people who do the need for greed and always pick need just to sell for money. The need and greed don't work like it should. Now it shouldn't be a problem with the fleet but if we have others with our group we could just do the round robin and if you can't use something just ask if someone can use it.

one other thing I would like to mention. how do you want to do the fleet bank and such? do we just want to pool the money as a fleet? Items and such also. I for one will put items I don't use that are usefull in the fleet bin. But I may need some money just to buy a new ship or something if they impliment that.

Other then that I am looking forward to this. Been a while since I played with the fleet. Glad to be back and lets have some fun.

Oh ya and Resistance is and always shall be Futile.
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Re: grouping, teams, fleets and ingame chain of command

Postby FA_Frey_XC » Sat Jan 23, 2010 8:23 pm

In regards to cash and items:

1.) Donate your items you can't use to the Fleet bank. This will allow others to use it, if you can't. This makes us as a whole stronger. Items that are not used within 7 days will be sold, and the proceeds donated directly to the Fleet Bank.

2.) Donate your resources / latinum whatever to the fleet as you can. We don't expect you to be paupers, but we also don't want to impose a fleet tax. Donate and ensure the fleet is healthy, and when that purple shield you want so bad comes up for auction, we'll be able to help you out.

Hope this clears things up.
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Re: grouping, teams, fleets and ingame chain of command

Postby stoneyface » Sun Jan 24, 2010 11:04 am

i agree with this. i was discussing with another member about making a mandatory donation to the fleet bank daily or every time you log in to ensure that the fleet coffers would stay full but to be honest i would rather do it like we currently do for age of conan and that everyone donates what they can when they can. this does not mean that you can get away with not donating anything. if the beta is any indication, money and items should not be a problem for anyone. use the exchange people. sell those items you don't need but are not worth putting into the fleet bank. even if you are not making much more than what you would sell them for to a merchant, you are still making more. got it? :D
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